Content
Abstract:
The article presents the results of a study of compositional and lighting techniques in digital interior installations from four immersive exhibition environments (teamLab Planets TOKYO, Arte Museum New York, Luminar, Futurione). The analysis focuses on the architectonics of space, spatial composition, and the parameters of light. It is shown that the immersive experience is formed according to a three-level strategy: the scripted route as a meta-composition, the composition of installations as a coherent world, and light dramaturgy as the core of multisensory synthesis. Four basic compositional techniques (infinity, densification, dematerialization, light-scape) and four lighting techniques (light dramaturgy, light pointillism, materialization of light, multisensory synchronization) are systematized. Based on the synthesis of the route and these techniques, four behavioural modes of visitor presence are identified (labyrinth-like movement, free wandering, fixed contemplation, tactile involvement).The obtained results form a methodological framework for the design of immersive environments and can be applied in lighting design, media architecture and curatorial practice in digital art. One of the empirical sources of the study is an interview with representatives of the company d’strict.
References:
1. Agrawal, S., Simon, A., Bech, S., Baerentsen, K., & Forchhammer, S. Defining immersion: Literature review and implications for research on audio-visual experiences // Journal of the Audio Engineering Society, 2020, 68 (6), pp. 404–417. https://doi.org/10.17743/jaes.2020.0039 2. Baeva, O.V., & Kazaryan, A. Yu. Artificial Lighting Systems in a Medieval City Using the Example of Ani // Light & Engineering,2025, Vol. 33, # 3, pp. 12–17. 3. Bedoev, L.M. Fields of light in installations: Artistic interpretation // Light & Engineering, 2025, Vol. 33, # 5, pp. 11–17. 4. Budak, V.P., Gallyamov, I.R., Kiselev, D.A. Virtual laboratory for analysing museum lighting // Light & Engineering, 2025, Vol. 33, # 5, pp. 4–10. 5. Ermolenko, E.V. The influence of daylighting on the architecture of the newest mosques: Part I. The top and side lighting of the mihrab // Light & Engineering, 2025, Vol. 33 # 5, pp. 24–31. 6. Grau, O. Virtual art: From illusion to immersion / MIT Press, 2003, 408 p. 7. Qi, Y., & Zhang, S. Research on the characteristics of immersive installation art from the perspective of digital media // Frontiers in Art Research, 2024, 6 (9), pp. 6–10. https://doi.org/10.25236/FAR.2024.060902 8. Zhu, W. Research on interactivity of visual communication design based on digital media technology // Journal of Cases on Information Technology, 2025, 27 (1), pp. 1–18. https://doi.org/10.4018/JCIT.358245 9. Kim, S.-J. To breathe [Installation] // http://www.kimsooja.com/works/timeline:2024 10. Sila Sveta. Hyperfeeling [Installation] // https://www.silasveta.com/projects/the-hyperfeeling-installation-balloon-museum 11. teamLab. Massless suns and dark suns [Installation] // https://www.teamlab.art/w/masslesssuns/ 12. teamLab. Traces of continuous life [Installation] // https://www.teamlab.art/w/traces-of-continuouslife/ 13. Tundra. The day we left field [Installation] // https://www.behance.net/gallery/78998309/THE-DAY-WELEFT-FIELD
Keywords
- room-filling installation
- lighting design
- media content
- three-dimensional composition
- immersive environment
- phygital space
- multisensory perception
- teamLab
- d’strict
- Luminar
- Futurione
Recommended articles
Fields of Light in Installations: Artistic Interpretation L&E, Vol.33, No.5, 2025