Content
Light & Engineering 33 (5) 2025
Volume 33Date of publication 10/20/2025
Pages 32–40
Abstract:
This paper describes methods for assessment of a glare discomfort which is a critical aspect in lighting design for work and living spaces. Traditional methods work with small homogeneous light sources in three-dimensional space. In contrast, methods based on the analysis of high dynamic range images, obtained as a result of computer simulation, allow for early assessment of visual discomfort at the design stage of buildings. Particular attention is paid to the problem of calculating glare ratings for non-uniform light sources, such as LED lamps or windows with blinds. Improved methods are proposed, including a weighted average summation of pixel brightness for more accurate calculation of the Guth index, as well as a clustering mechanism for glare areas that takes into account spatial proximity and similarity of brightness characteristics. These methods provide a more adequate assessment of visual discomfort based on HDR images, which is confirmed by the results of testing in the Lumicept lighting simulation and photorealistic image generation system.
References:
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Keywords
- discomfort glare
- unified glare rating UGR
- Guth position index
- glare zones
- high dynamic range images
- lighting simulation
- visualization
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