Content
Light & Engineering 33 (4) 2025
Volume 33Date of publication 08/15/2025
Pages 73–79
Abstract:
Currently, modelling light fields in a slab of a turbid medium is a fully solved task within the framework of the so-called discrete transfer theory. The slab model is of great practical importance, but there is a wide range of problems that cannot be reduced to it and have fundamentally three-dimensional (3D) geometry: twilight sky radiance, reflection from transparent objects, light fields in 3D-printed materials, and biological or medical tissues. To date, there is no general solution to the boundary value problems of the radiative transfer equation (RTE) in 3D geometry, and it is unlikely to exist given their diversity and multiparametric nature. Greater progress in solving 3D problems can be achieved by combining approximations with numerical methods. In this paper, the solution is represented as the sum of an anisotropic part, approximated using a small-angle modification of the spherical harmonics method (SHM), and a smooth regular part, determined from the diffusion approximation, referred to as the quasi-diffusion approximation. The accuracy and applicability domain of this approximation are estimated by comparing the spatial-angular radiance distribution with the numerical solution of the RTE for a slab. It is shown that the difference does not exceed a few percent for most viewing angles. Further development of the method for 3D media is possible using advanced numerical tools for solving partial differential equations. The solution can be refined via the synthetic iteration method.
References:
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Keywords
- 3D medium
- radiative transfer
- anisotropic scattering
- diffusion approximation
- small angle approximation
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